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THE GAME GUIDE

Carrom

Pocket pieces of your color after covering the queen.

01 · THE ESSENTIALS

The rules to get started

The proposed variant

Physical shooting, rebounds, queen, and penalties; one round, simplified digital rules.

THE ESSENTIALS

How to Play

  1. Friendly digital carrom, one round for two; flat physical play with friction and rebounds. White starts. Compact setup with nine pieces per camp and the queen in the center.
  2. Place the striker on your line without overlapping a piece. Set direction and strength, then shoot. Pocket your own color to play again; an opponent’s piece stays with their camp.
  3. The queen must be covered by a piece of your side in the same shot or the next; otherwise it returns. Simplified convention: one piece also suffices on the first shot.
  4. Striker pocketed: the pieces you pocketed in this shot return, along with a penalty piece (debt if necessary), and the turn ends. Pieces are automatically replaced near the center.
  5. Empty your side after covering the queen. Finishing before it is covered means losing. One hundred shots without progress make a draw. This mode does not reproduce officiating, gesture fouls, or the federation match in multiple rounds.

THE BOARD REFERENCES

Read squares and moves

Read squares and moves

02 · SEE THE MOVES

The moves, piece by piece

MOVEMENT VIDEOSSee each move family

Pocket pieces of your color after covering the queen.

IN YOUR OWN WAY

Make yourself at home.

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YOUR GAMES, YOUR UNIVERSES

Change the background.

The real boards for this game: matching pieces, textures, and frames. Your game continues; only the atmosphere changes.

Illustrative positions, independent of your game. Choice saved for this game on this device. Enhanced contrast remains available in accessibility preferences.