THE GAME GUIDE
Chess
Put the opponent’s king in checkmate.

01 · THE ESSENTIALS
The rules to get started
The proposed variant
Castling, promotion, en passant, and repetitions.
THE ESSENTIALS
How to Play
- White starts. Each piece family has its own move.
- A move may not leave your own king in check. Checkmate ends the game; stalemate is a draw.
- Castling requires, among other things, a king and rook that have not moved and a king's path free from check.
- En passant capture is played immediately after the opponent's pawn advances two squares.
- On the last rank, choose queen, rook, bishop, or knight. The engine also handles repetition and draw rules.
THE BOARD REFERENCES
Read squares and moves
02 · SEE THE MOVES
The moves, piece by piece
MOVEMENT VIDEOSSee each move family
Put the opponent’s king in checkmate.