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THE GAME GUIDE

Push

Eject six opposing marbles.

01 · THE ESSENTIALS

The rules to get started

The proposed variant

Aligned groups of one to three marbles, sideways moves and pushes by larger groups.

THE ESSENTIALS

How to Play

  1. Push: prototype with original graphics inspired by Abalone. Fourteen marbles per side, sixty-one spaces.
  2. Select one to three adjacent marbles in a row, then a direction. The group moves together by one space.
  3. A push is only along a line and with superiority: two against one, three against one, or three against two. The space behind must be empty or off the board.
  4. Side moves require all destinations to be empty. You never push your own marbles, and you do not voluntarily remove your marbles.
  5. Eject six opposing marbles. Friendly convention: draw after three repetitions or 200 moves without an ejection.

THE BOARD REFERENCES

Read squares and moves

Read squares and moves

02 · SEE THE MOVES

The moves, piece by piece

MOVEMENT VIDEOSSee each move family

Eject six opposing marbles.

IN YOUR OWN WAY

Make yourself at home.

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YOUR GAMES, YOUR UNIVERSES

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