THE GAME GUIDE
Push
Eject six opposing marbles.

01 · THE ESSENTIALS
The rules to get started
The proposed variant
Aligned groups of one to three marbles, sideways moves and pushes by larger groups.
THE ESSENTIALS
How to Play
- Push: prototype with original graphics inspired by Abalone. Fourteen marbles per side, sixty-one spaces.
- Select one to three adjacent marbles in a row, then a direction. The group moves together by one space.
- A push is only along a line and with superiority: two against one, three against one, or three against two. The space behind must be empty or off the board.
- Side moves require all destinations to be empty. You never push your own marbles, and you do not voluntarily remove your marbles.
- Eject six opposing marbles. Friendly convention: draw after three repetitions or 200 moves without an ejection.
THE BOARD REFERENCES
Read squares and moves
02 · SEE THE MOVES
The moves, piece by piece
MOVEMENT VIDEOSSee each move family
Eject six opposing marbles.