THE GAME GUIDE
Pyramid
Place the last marble on top.

01 · THE ESSENTIALS
The rules to get started
The proposed variant
Checked supports, raising marbles and recovering marbles after a square; optional assembled 3D view or separate levels.
THE ESSENTIALS
How to Play
- Pyramid: experimental adaptation with original visuals of the Pylos principle. Fifteen marbles per side; the light side starts.
- The pyramid can be displayed in separate levels or in optional 3D view. Rotate the view or hide the upper levels to see the supports. Each height position requires its four support marbles.
- Place a reserve marble, or raise one of your free marbles to a higher level without removing a required support.
- A square of four marbles of your color lets you recover one or two, never a marble supporting another. Simple alignments do not allow removal in this variant.
- Place the top marble. If you have no reserve at the end of your turn, you lose. Friendly convention: draw after three repetitions or 200 end-of-turn actions.
THE BOARD REFERENCES
Read squares and moves
02 · SEE THE MOVES
The moves, piece by piece
MOVEMENT VIDEOSSee each move family
Place the last marble on top.