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THE GAME GUIDE

Pyramid

Place the last marble on top.

01 · THE ESSENTIALS

The rules to get started

The proposed variant

Checked supports, raising marbles and recovering marbles after a square; optional assembled 3D view or separate levels.

THE ESSENTIALS

How to Play

  1. Pyramid: experimental adaptation with original visuals of the Pylos principle. Fifteen marbles per side; the light side starts.
  2. The pyramid can be displayed in separate levels or in optional 3D view. Rotate the view or hide the upper levels to see the supports. Each height position requires its four support marbles.
  3. Place a reserve marble, or raise one of your free marbles to a higher level without removing a required support.
  4. A square of four marbles of your color lets you recover one or two, never a marble supporting another. Simple alignments do not allow removal in this variant.
  5. Place the top marble. If you have no reserve at the end of your turn, you lose. Friendly convention: draw after three repetitions or 200 end-of-turn actions.

THE BOARD REFERENCES

Read squares and moves

Read squares and moves

02 · SEE THE MOVES

The moves, piece by piece

MOVEMENT VIDEOSSee each move family

Place the last marble on top.

IN YOUR OWN WAY

Make yourself at home.

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YOUR GAMES, YOUR UNIVERSES

Change the background.

The real boards for this game: matching pieces, textures, and frames. Your game continues; only the atmosphere changes.

Illustrative positions, independent of your game. Choice saved for this game on this device. Enhanced contrast remains available in accessibility preferences.